![]() ![]() In any case, it is uncommon because of those mechanics. It seems to proc a flat AOE damage on targets, and thus does less damage in general than the other procs, and specifically less damage in a 1on1 officer situation. ![]() Uncommon Flash - cause enemies that have accumulated damage to explodeįlash is an element proc like Cyc/Slash/Thunder, but it has different damage mechanics that are, apparently, still not quite understood. Note: Thorns is preferred because it works on every hit. IIRC they don't work against enemies with affinity advantages or the armored ones (because they don't flinch on damage). Jolt/Thorns/Vigor exist to break enemy combo chains on you. Velocity is basically for nearly any build.Ĭore Defense Jubilation - recover a portion of your health gauge when you defeat an enemy Roar/Aggression are obviously musou builds. Flurry is for normal or musou builds with high combo #s. Cyclone/Slash/Thunder are for elemental proc builds. Induction/Explosive are for regular attacks and EX attacks (although I need to test applicability to EX attacks in XL). These all come down to how you want to pew pew. ![]() Whirlwind - enemies knocked back by your attack will suffer additional damageįrom what I've gathered from various posts and discussions on several sites:Ĭore Damage Aggression - increases the damage inflicted by your musou attackįlurry - increases the damage inflicted by consecutive attacks Vigor - a shockwave may be emitted when you take damage from the enemy Uplift – your musou gauge will recover somewhat with each successful attack Triumph - recover a portion of rage gauge when you defeat an enemy Thunder - lightning will shoot out from enemies you attack Thorns - returns a portion of the damage suffered to the enemy Swiftness - speed doubles when near death and getting up from the ground Survival - the lower your health is, the more your attack increases Spurt - defeated enemies will drop winged boots Slash - inflict additional damage against the enemy or even defeat them in a single blow Roar - recover a portion of your musou gauge when you defeat an enemy Rigidity - your guard will become unbreakable Resolve - defense doubles when near death and getting up from the ground Recovery - your health gauge will recover somewhat with each successful attack Protection – defense increases when both of your weapons have the same affinity Morass - your attacks may decrease the enemy's speed and attack speed ![]() Jubilation - recover a portion of your health gauge when you defeat an enemy Jolt - lightning may be emitted when you take damage from the enemy Inferno - adds additional fire damage to your attacks Induction - lightning may strike the enemy following a successful attack Harmony - attack increases when both of your weapons have the same affinity Greed - obtain gold when landing an attack on enemies who are guarding I can't even find a list of the elements and what they do online, it's like google hates me!.Įdit: because I can't find one, and question if the list for XL is even posted online to help anyone else in picking their skills, I will make one myself.Īgility - unleash your fighting spirit when successfully executing a somesaultĪggression - increases the damage inflicted by your musou attackĪwareness - able to guard against attacks from behindīarricade - your defense increases greatly, but your attack decreasesĬhain - increases the amount of time that chains can be linked togetherĬyclone - inflict some damage on even enemies that are guardingĭesperation - attack doubles when near death and getting up from the groundĮnlightenment – your rage guage will recover somewhat with each successful attackĮxplosive – a powerful shockwave may be unleashed following a successful attackįlash - cause enemies that have accumulated damage to explodeįlurry increases the damage inflicted by consecutive attacksįrenzy - your attack increases greatly, but your defense decreasesįrost - your attacks may freeze the enemy, rendering them immobileįury - able to use a true musou attack at any time ![]()
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